1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion

IDGEI 2013 @ Foundations of Digital Games 2013 Full Day Workshop 14 May 2013, Chania, Crete, Greece

Venue: Megalo arsenali (Exhibition Hall, Ground Floor), adress: Akti Enoseos, 73132 Chania, Greece

“Uniting Game Developers, Domain Experts, and Technology Providers”

Download the Call for Papers

The Workshop:

Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life’s social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players’ behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game’s target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2013 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.

Suggested workshop topics include, but are by no means limited to:


The workshop aims (i) to bring forth existing efforts and major accomplishments in the design of intelligent serious games, (ii) to provide a forum for exchange in experience with intelligent serious games in practice including space for technical demos, (iii) while encouraging the design of novel applications in context as diverse as health-oriented gaming, general learning and driving environments, or emergency preparation, and (iv) to focus on current trends and future directions in the field.

Program (preliminary):

9:00 Opening Session
9:05 Guest Talks: IDGEI @ FDG 2013 - Chair: Björn Schuller
  Iterative didactic design of serious games:
Michael G. Wagner and Thomas Wernbacher
  The effects of age on player behavior in educational games:
Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, and Zoran Popovic
  Children's collaboration in emergent game environments:
Björn Berg Marklund, Per Backlund, and Mikael Johannesson
  Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures:
David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, and Ryan J. McPherson
09:35 Keynote Speech: `Gamification' of educational and healthcare systems/applications : principals & test cases:Shai Newman
10:20 Coffee break
Session 1: Social Serious Gaming - Chair: Lucas Paletta
10:40 Investigating Social Cue-Based Interaction in Digital Learning Games:
Ionut Damian, Tobias Baur and Elisabeth Andre
11:10 The Four Keys of Social Impact Games:
Dana Ruggiero
11:40 ASC-Inclusion: Interactive Emotion Games for Social Inclusion of Children with Autism Spectrum Conditions:
Björn Schuller, Erik Marchi, Simon Baron-Cohen, Helen O'Reilly, Peter Robinson, Ian Davies, Ofer Golan, Shimrit Friedenson, Shahar Tal, Shai Newman, Noga Meir, Roi Shillo, Antonio Camurri, Stefano Piana, Sven Bölte, Daniel Lundqvist, Steve Berggren, Aurelie Baranger and Nikki Sullings
12:10 Lunch break
Session 2: Intelligence in Digital Games - Chair: Peter Robinson
13:40 A set of Full-Body Movement Features for Emotion Recognition to Help Children affected by Autism Spectrum Conditions:
Stefano Piana, Alessandra Staglianò, Antonio Camurri and Francesca Odone
14:10 EShadow: A Tool for Digital Storytelling Based on Traditional Greek Shadow Theatre:
Marios Christoulakis, Andreas Pitsiladis, Argiro Moraiti, Nektarios Moumoutzis and Stavros Christodoulakis
14:40 Serious Game Design for Inclusivity and Empowerment in SmartGrids:
Aikaterini Bourazeri and Jeremy Pitt
15:10 Coffee break
Session 3: Games for Empowerment and Inclusion - Chair: Shai Newman
15:40 Developing a Digital Game to Support Cultural Learning amongst Immigrants:
Ian Dunwell, Petros Lameras, Craig Stewart, Pangiotis Petridis, Sylvester Arnab, Maurice Hendrix, Sara de Freitas, Mark Gaved, Björn Schuller, Lucas Paletta
16:10 TARDIS - A simulation platform with an affective virtual recruiter for job interviews:
Hazaël Jones and Nicolas Sabouret
16:40 Traveller – Intercultural training with intelligent agents for young adults:
Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, André Silva, Ana Paiva, Felix Kistler, Elisabeth André, Aleksandra Swiderska, Eva Krumhuber, Arvid Kappas, Colette Hume, Lynne Hall, Ruth Aylett
17:10 Technical Demo Session - Chair: Hazaël Jones
 Virtual meeting and playing on Second Life:
Hein de Graaf
 ASC-Inclusion: Vocal Emotion Games:
Erik Marchi and Björn Schuller
 ASC-Inclusion: The Gaming Platform:
Shai Newman
 MASELTOV: a Digital Game to Support Cultural Learning amongst Immigrants:
Lucas Paletta
 The TARDIS simulation platform:
Hazaël Jones, Patrick Gebhard, Ionut Damian, Mathieu Chollet
17:50 Closing and Best Paper Award
18:00 Workshop End


Submission 11 March 2013 (extended)
Notification 8 April 2013 (new)
Camera-Ready 12 April 2013 (new)
Workshop 14 May 2013


Björn Schuller, Technische Universität München, Germany

Lucas Paletta, Joanneum Research, Austria

Nicolas Sabouret, University Paris Sud / CNRS-LIMSI, France

Program Committee:

Elisabeth André University of Augsburg, Germany
Antonio Camurri University of Genova, Italy
Marc Cavazza Teesside University, UK
Clara Centeno JRC-IPTS, Spain
Sara de Freitas Serious Games Institute, UK
Ian Dunwell Serious Games Institute, UK
Arjan Egges Universiteit Utrecht, Netherlands
Patrick Gebhard DFKI, Germany
Haifeng Li HIT, China
Shai Newman Compedia, Israel
Anton Nijholt University of Twente, Netherlands
Catherine Pelachaud CNRS, France
Kaska Porayska-Pomsta University of London, UK
Peter Robinson University of Cambridge, UK
James Stewart IPTS-JRC, Spain


NEW: Proceedings are planned as part of those of the main conference. This year, Foundations of Digital Games decided to have them published with the Society for the Advancement of the Science of Digital Games (SASDG), the parent organisation of FDG, in its own Digital Library. The SASDG Digital Library shall publish the proceedings of all future FDG conferences, and keep those online and open-access perpetually.

The paper submissions and reviews will be handled via easychair. Each paper will undergo rigorous blind peer review by at least three reviewers.
Full papers must not exceed 8 pages in length. Short papers must not exceed 4 pages in length. All submissions must be in PDF format, and comply with the ACM proceedings format using one of the official templates.
Submissions should be anonymized for double-blind review.
Papers should be submitted via easychair. A best contribution award is thought of.