
| 9:00 | Opening Session |
| 9:05 | Guest Talks: IDGEI @ FDG 2013 - Chair: Björn Schuller |
| Iterative didactic design of serious games: Michael G. Wagner and Thomas Wernbacher | |
| The effects of age on player behavior in educational games: Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, and Zoran Popovic | |
| Children's collaboration in emergent game environments: Björn Berg Marklund, Per Backlund, and Mikael Johannesson | |
| Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures: David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, and Ryan J. McPherson | |
| 09:35 | Keynote Speech: `Gamification' of educational and healthcare systems/applications : principals & test cases:Shai Newman |
| 10:20 | Coffee break |
| Session 1: Social Serious Gaming - Chair: Lucas Paletta | |
| 10:40 | Investigating Social Cue-Based Interaction in Digital Learning Games: Ionut Damian, Tobias Baur and Elisabeth Andre |
| 11:10 | The Four Keys of Social Impact Games: Dana Ruggiero |
| 11:40 | ASC-Inclusion: Interactive Emotion Games for Social Inclusion of Children with Autism Spectrum Conditions: Björn Schuller, Erik Marchi, Simon Baron-Cohen, Helen O'Reilly, Peter Robinson, Ian Davies, Ofer Golan, Shimrit Friedenson, Shahar Tal, Shai Newman, Noga Meir, Roi Shillo, Antonio Camurri, Stefano Piana, Sven Bölte, Daniel Lundqvist, Steve Berggren, Aurelie Baranger and Nikki Sullings |
| 12:10 | Lunch break |
| Session 2: Intelligence in Digital Games - Chair: Peter Robinson | |
| 13:40 | A set of Full-Body Movement Features for Emotion Recognition to Help Children affected by Autism Spectrum Conditions: Stefano Piana, Alessandra Staglianò, Antonio Camurri and Francesca Odone |
| 14:10 | EShadow: A Tool for Digital Storytelling Based on Traditional Greek Shadow Theatre: Marios Christoulakis, Andreas Pitsiladis, Argiro Moraiti, Nektarios Moumoutzis and Stavros Christodoulakis |
| 14:40 | Serious Game Design for Inclusivity and Empowerment in SmartGrids: Aikaterini Bourazeri and Jeremy Pitt |
| 15:10 | Coffee break |
| Session 3: Games for Empowerment and Inclusion - Chair: Shai Newman | |
| 15:40 | Developing a Digital Game to Support Cultural Learning amongst Immigrants: Ian Dunwell, Petros Lameras, Craig Stewart, Pangiotis Petridis, Sylvester Arnab, Maurice Hendrix, Sara de Freitas, Mark Gaved, Björn Schuller, Lucas Paletta |
| 16:10 | TARDIS - A simulation platform with an affective virtual recruiter for job interviews: Hazaël Jones and Nicolas Sabouret |
| 16:40 | Traveller – Intercultural training with intelligent agents for young adults: Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, André Silva, Ana Paiva, Felix Kistler, Elisabeth André, Aleksandra Swiderska, Eva Krumhuber, Arvid Kappas, Colette Hume, Lynne Hall, Ruth Aylett |
| 17:10 | Technical Demo Session - Chair: Hazaël Jones |
| Virtual meeting and playing on Second Life: Hein de Graaf | |
| ASC-Inclusion: Vocal Emotion Games: Erik Marchi and Björn Schuller | |
| ASC-Inclusion: The Gaming Platform: Shai Newman | |
| MASELTOV: a Digital Game to Support Cultural Learning amongst Immigrants: Lucas Paletta | |
| The TARDIS simulation platform: Hazaël Jones, Patrick Gebhard, Ionut Damian, Mathieu Chollet | |
| 17:50 | Closing and Best Paper Award |
| 18:00 | Workshop End |